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Apologies about the colors of nodes, they are arbitrary right now unfortunately.

I agree about the preciousness of economic choices in this game - it's something I'm looking a lot at. I'll later be adding the ability to sell trinkets, and a max on the amount you can hold.

Sorry the overworld sector maps do need a lot of work, so they generate some unfun paths. 

I think 1 element will be a little more fun when I add the ability to cast with both hands at once / off of each other's cooldown