Pretty fun as a half-puzzle half-shooter, and aiming in 3D environment feels just about right (many "3D danmaku" games have aiming issues). I like the design where the player needs to manage resources and lure souls with the optimal color.
It's a great concept which also fits the theme. "Use Mouse Button to Judge Souls" might be something I want to say it aloud some day. It's as badass as your UI transitions. You definitely had a great UI artist on your team and that spherical UI rotation was just inspirational.