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(+2)

Pretty fun as a half-puzzle half-shooter, and aiming in 3D environment feels just about right (many "3D danmaku" games have aiming issues). I like the design where the player needs to manage resources and lure souls with the optimal color.

It's a great concept which also fits the theme. "Use Mouse Button to Judge Souls" might be something I want to say it aloud some day. It's as badass as your UI transitions. You definitely had a great UI artist on your team and that spherical UI rotation was just inspirational.

Thanks for the comment, i'm really glad that at least someone got the message right about the judgement puzzle thing  all of the arts on the menu and the transition  were made by 0megamat, and the gameplay was made by me.