have a question, were you inspired by the '80s game Bilestoad when you made this game?
Amazing. That explains the connection. Die By The Sword devs were going for a 3D Bilestoad style of combat themselves. I just learned about Bilestoad this week, and I couldn't stop thinking about how close the combat system was to Put Up Your Dukes (albeit slower and clunkier of course, it's a 1982 game after all)