I've been playing the crap out of the game today now that turning is sped up. I think I'm on level 5 with the lava but Maybe they shuffled because I've played it before and don't remember level 4 before today. That last jump puzzle in level 4 had me stumped for a while.
I thought that if 1.5 speed broke it then maybe 1.25 would be fast enough and tried to dummy find the code that had been changed from "within sight" and alter it but I guess you did move levels or something because most of the code was swapped around lol. I can't say that I notice the jitter but either myself or the level gets discombobulated at times and I lose track of what's where at high speeds.
I did start using Memorize and Recall a lot more and find it's a great built-in save-state. It was useful before busy rooms or making jumps.
Mouse mode was surprisingly intuitive but turning to fast seemed to register the opposite direction and along with the wonky fill rate I'd get lost as to where I was facing. Which makes me think why snap turning wouldn't work because it wouldn't have time to fill the screen. I do not have an SNES mouse and adapter and was playing in FCEUX with emulated IR mouse which might be responsible for the opposite input. I will probably end up getting one for Former Dawn along with an SNES controller though. Which makes me think if Slaughter could benefit from an SNES controller and shoulder buttons for strafing would work.
The level editor is pretty cool now that I've tried it out. I would've spent a lot of time as a kid building my own levels. I don't know how you'd save them though. I also don't know how to place or edit enemies yet. A manual for this game would be cool. It's already pretty expansive. I could imagine spending some time reading through it.