I adore the concept of this game (help i can only think of dress to impress) not only with its fun use of customizability and a "spot the difference" sort of trope but also with a good helping of societal messaging :0 :0 :0 Good variety of different clothing you can put on, and it's definitely nice you have some color options as well. The main critique I have at the moment is the DIFFICULTY WOW. I can usually pinpoint one trend down in time but getting that second one is a big struggle, and that's only the first level ;-; Having some sort of hint system, changing how many people have the trendy item, getting a significant time boost if you get the correct item.. there's multiple ways to go about it. Otherwise this game is a great technical feat and has great potential for refinement :)
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Thank you for the feedback! Regarding the difficulty, I looked at the code again after we played the game in the workshop last week and it turns out I completely wrote the randomness wrong and on average the less popular trend will be at like 20-30%, which is definitely not intended behavior oops! I made an update that I'll be releasing Sunday before the awards ceremony that brings trending clothing spawn rates up to 60-70%, more along what I originally intended so hopefully people can actually progress then!