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(+1)

Well, if you want to know how I did it, here is the file that generates the grid https://github.com/lenscas/glitch_dungeon/blob/master/src/grid/grid.rs (Warning, not nice code)

I also made https://github.com/lenscas/arena_keeper_quick/blob/master/src/structs/grid/field... which uses a module to generate a noise map and turns those values into various tiles.

(+1)

Ah thanks for that. I don't really understand it, but its appreciated. I'm  a beginner when it comes to programming and have only learnt the basics of unity and C# so far