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The gimmick initially interested me, but I found it just too frustrating. First off, the game's playability depends on your mouse sensitivity; playing the game with my preferred sensitivity seemed impossible since I could not move my character the required distance in the time the player is given to do so, so I needed to raise my sensitivity. My main problem, though, is that it seems some corrupted tiles must be passed through to progress, but others just kill you on contact. How do I tell which tiles kill me and which ones I must pass through? When I got to a barrier of corrupted tiles that seemed impassible, after a dozen attempts of trial and error, my patience ran out and I gave up. It didn't help that upon death, the checkpoint occasionally just didn't work, discarding my progress.
I must say, though, the death counter's presentation is clever.

(2 edits)

Heyo, thanks for checking this out! Could you tell me more about the tiles that didn't kill you? All the corrupted tiles should behave the same way; if there are any tiles that didn't kill the character on entering them, that's a bug and it needs to be addressed.

The tiles that didn't kill me were the ones that formed a vertical wall that seemed to indicate a checkpoint.