Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I really like the main idea and the gameplay, having a clumsy robot like this is great. But...

But the heath bar feels so unfair in the beginning. I though of just moving to rating another game a few times. I think you should not punish the player this hard. It would be better if you could repair yourself, while you stand, and would have a lot less hp. This way it would encourage not doing crazy maneuvers, instead rewarding going consistently. (Or you could just remove the hp being more noob friendly.)
The way it is now, the first level teaches you how you can roll on your head to get over obstacles with a loss of hp. But this is not the ideal play-style, and will make the level really hard. At least that's what happened to me. After the third level I got the hang of it, but the first two were painful for me.

That's only my opinion, and even though I wrote this, I liked your game over-all! So it would need a bit of fine tuning but a great game, in my opinion! :)

(+1)

Thanks for the feedback! Yeah I agree with you, for people playing it for the first time and getting used to the controls the damage can seem a bit harsh. Unfortunately I was the only one play testing the game, and as I had 3 days of playing the game from the beginning, I was very used to the controls and the mechanics and knew the best way to navigate through the level and avoid taking damage. I thought I had made it relatively easy but still challenging , but I can see how  it was only easy for me after clocking all those development hours. A good lesson to learn.  Thanks for sticking it out and giving it a chance. Appreciate the feedback.