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(1 edit)

Well, I'll be honest, unfortunately, I didn't like the game at all. I can explain why.

While the theme was 'Intentional Bugs', this doesn't mean that you can put on purpose game-breaking bugs. For example, right at the start, I went left and fell indefinitely. No game-over, nothing, just falling indefinitely and ultimately, a soft-lock. It's not a pretty first impression and I had to refresh the page. Some kind of boundaries would have been essential in this case.

There's also the camera zoom/dezoom kinda randomly with the jump. Honestly, it felt pretty frustrating and nauseating. Usually, imparing the player's view in any video game is a bad idea unless implemented very carefully.

Also, you can have a health system, but the idea of standing still to recover is atrocious, and way, way to slow. It breaks the game's pace and annoys the player more than anything. After waiting way too long to recover, the player tends to rush things, get hurt as a result, and have to wait some more.

Finally, I felt like every 'bug feature' was kind of out of place ... kinda put at random.


Still, to finish with a good note, making a game is no easy task, a fun one even harder, so congratulations on making it to the Wowie-Jam 2.0 !

Hi, thanks for the feedback! This is our first game jam submission. I totally understand what you mean. The concept we made was a bit weird, and not everyone likes that :D. But infinite falling was not intended and this must be some error, I don't know why is this happening.

I'm relived to hear that the infinite falling is a real bug. I've tested the WebGL build. And congratulations for your first game-jam submission ! :)