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thank you so much. i don't even know what the final version clocks in at... i was thinking around 15 hours or so. may have to ask the community that one. glad you enjoyed it, though, and thank you so much for playing and letting me know you liked it

Only a few games have such depth and are at such a high level in terms of plot. In the game, you meet biochatters who look like real ones, not the created creations written on paper in some high-budget games. Here, the plot slowly develops, and with it the characters. The main character sometimes acts in an illogical and sometimes inconsistent way, which only works to the advantage of the story. When it comes to feelings, people can behave irresponsibly or chaotic. If you need the help of a translator to translate the text from English to Polish. Or help with the plot, to give some suggestions, I will be happy to help, although I think you are much better at creating stories and characters. PS. I haven't quite finished the game, but I don't mind the length of this title, I think that's a plus. PS.2. Thank you for taking the time to write back and respond, working on projects can take a lot of time. 

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thank you so much. i'm glad you appreciated the slow burn and sometimes inconsistent take on this. I wanted complicated characters for this story that started out fairly superficial because i feel like that's what people expect in these types of games. irl we learn more about people through conversation, behaviors, or their opinions on things and that's really what's showcased here. i wanted more of a story that unfolded through dialogue than i did something with a ton of action or complicated choices

And it turned out better than good for you. 

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🙏