hey sorry!
it seems there has been a problem with jump height I need to fix, something running on deltaTime instead of fixedTime probably. You're intended to be able to jump high enough for those platforms. The game DOES in fact have super metroid style wall jumping, but its not required anywhere, so much like in super metroid, I want it to be a semi-hidden mechanic, that will be used for advanced platforming puzzles, but not required anywhere else (well, there is one spot currently where its semi required, but its a hidden side path that currently has nothing in it)
in any case, thank you for trying the game and leaving a comment!