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I made it to Bragnor and then Bragnor beat my ass with straight 6s! I felt like the difficulty was pretty good and I could barely scrape by after crabs, though obviously heavily RNG dependent. I appreciate the simplicity of this game, definitely a big strength. I thought it was really fun trying to figure out a strategy for each boss based on observing  their abilities, that was my favorite part. I lost most of my health to the gambler and never figured out how his ability worked that brought my dice down to 1. Like other people noted even some basic enemy portraits and dice rolling animations would really do a lot to enhance the experience. What you have here I think is good stuff, my slop brain goes straight to thinking how much more re-playable the game would be with some deckbuilding/progression elements as well.

(+1)

Thank you very much for trying my demo! I think you've gotten the furthest of anyone so I appreciate the effort! The final 3 enemies are for sure the hardest. I love that you were trying to strategize and that's what I want players to do, since I added a few different abilities, and I know once I visualize what the bosses do a bit more it will be easier to do so. The gambler and his friend Felix curse ALL dice on the field on the final round, reducing 6's to 1/2 respectively, this is probably the hardest ability anyone could figure out so clarity on my part will be implemented soon. I really want to spruce the game up and add some art and animations but I wanted to avoid the pitfall of spending time and money on art and have no game. I actually am planning on adding some rogue(slop) elements as the final game loop mechanic to give the player a slight edge over time, with various upgrades to dice and powers so I'm glad you mentioned it. TY again for playing and I will be back stronger!