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Thanks for playing!

The only thing that annoyed me was hitting cars with rockets and hurting my mech. It's definitely a mistake on my end but it kind of feels weird that the mech can't shoot over them.

I can understand that being frustrating. I'll update it so the missiles check a minimum distance before activating collisions like they do with the trees.

I more than trust your creative vision so I won't make any suggestions.

I'm still interested in hearing any and all feedback you have since it's in an early state. Any others reasons for the 4 out of 5 stars? Always happy to hear what needs to be improved!

(+1)

I gave the game 4/5 because it's apparent the game is incomplete but has a fun core gameplay. I love the movement, visuals, sounds, main character quotes and so much more. However, due to its development stage, the game still lacks in worldbuilding (which is currently contained in mission briefings), soundtrack (which makes maps feel empty in a weird bad way that's hard for me to desrcibe), and leaves a lot to be desired outside of play (main menu ui, different gamemodes etc.) but those don't affect the core gameplay so they don't bother me as much right now. Another thing I noticed is how cluttered and/or unorganized maps can feel from time to time leading to weird and claustrophobic encounters (maps might be well designed gameplaywise but the bots pursuing the player might find themselves in tricky or unfun spots to fight). There is also so much space for various setpieces which are nowhere to be seen. 

I don't want any of this criticism to come of as rude. I've played the game twice -once before and once after the last update. I've beaten all the levels using all the weapons. I loved the inclusion of flying enemies which interact with environment in a  completely different way and it makes me wonder if there could be any water only enemies. I also loved the plasma gun (the one which charges up and shoots a straight line obliterating both buildings and mechs). All of the weapons are very satisfying to kill enemies with (which is always the main objective).

All in all I want to see more and I think you are steering the game in the right direction. I've shared the game to my friends and can't wait for the next update.

(+1)

Appreciate the in depth explanation and each point of feedback, that's exactly what I'm looking for! I know some of the levels at the moment leave much to be desired — they're pretty much all placeholders for now since I haven't implemented the main overworld map which will eventually help coordinate locations and missions more. Soundtrack is also being thrown together slowly, but nothing good enough to include in the game yet.

There is also so much space for various setpieces which are nowhere to be seen. 

I'll try to make sure there's more to see in each level. I can't promise a Valve level minute to minute gameplay maximization, but I understand some more variety would be nice, even for ~3 minute levels.

As for worldbuilding and a proper story — I've been putting most of my work into making the actual game fun before I spend months drawing cutscenes and developing a plot as I'd hate for it all to be wasted on something that ultimately turns out to be an annoyance to play. But I agree that without those elements the actual combat sort of feels pointless.

I've beaten all the levels using all the weapons. I loved the inclusion of flying enemies which interact with environment in a  completely different way and it makes me wonder if there could be any water only enemies.

I had enemy gunboats planned for the fourth level, but I simply ran out of time to make them. Some water turrets that pop in and out are also planned.

All in all I want to see more and I think you are steering the game in the right direction. I've shared the game to my friends and can't wait for the next update.

Much appreciated, thank you once again for playing and the feedback! I always take note of critical comments and try to improve the game using what was said.