Turn based strategy? Hex grids? Laser beams? Developers after my own heart. I really appreciate how the game centers around thinking several turns ahead, and how to apply area denial. Setting my laser fields while dodging bullets or determining what to sacrifice leaves many decisions. And interesting decisions are the crux of a good strategy game. I got good fun out of the offered levels, but there is so much room for more here. Blocking terrain, different unit compositions, etc. What I think is missed most from this version, though, is the ability to click on the tengu units to see what their abilities and movement range are. I could not distinguish which of them could melee, for example.
Playing this makes me wish for more strategy games in jams, because they are my jam.