Nice theme for a game. There is something unnerving about being off alone in a remote wooded space, and as with anywhere else, the scariest monsters there are usually in the end other people.
Reminds me of my days in the boy scouts, almost.
I wish I were entirely joking - it was a messed up inner city scout troop so there really were... incidents. Like one boy throwing a rock at another and the response being a threat of knife stabbing. A tree illegally felled in a state park with the last second yell 'TIMBER' alerting the occupied tents it fell onto. Collecting scorpions in a jar and letting them loose in the troop minivan. Loading others' packs with heavy rocks as a prank right before a long hike. There was also one boy who tried to recruit the others in the troop to help him sell drugs.
The kids' totin chips (the rectangular cards that granted permission to use knives and axes) had so many corners cut we joked they were almost circle shaped. The typical pattern when someone finally had theirs revoked and the knife got confiscated was they would steal a knife from somebody else.
Also *so many things* got lit on fire...
But anyway, nice game, amazing for a first effort and it is good 3d environment with effective mood, especially nice work for a beginner.
I am working on some games too but mine are often longer and there are multiple projects in rotation so feature creep and slow development is a concern. The fact that you got a game done and just put it out there is a major accomplishment.
I also have a TON (thousands) of varied textures and 3d assets that may be of use (with a bit more pixelation they could easily fit the PSX vibe as the models are fairly low polycount, very efficient and mobile ready and most of the sense of detail and realism is textures, not so much mesh. If you are curious about any of that, check that out here:
Thanks!