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(+1)

So first the notes I took while playing through:

  • Firefox does not seem to like this game much. Not really the developers fault, but keep in mind players will try to resize the game window.
  • Arrow keys, no WASD, no key rebinding.
  • It seems dying sends to to a menu with only the option to quit. Not great?
  • Exiting out of the keypad (update, also going back through doors) seems to respawn health and shards. Ended the game with 10 out of the supposed 5 as a result...
  • There's no damage feedback and the health bar is tiny. I didn't actually realise I *had* health until I saw the first floating heart.
  • Speaking of, the health bar is actually attached to the level, but only in the first level.
  • The last level seems to spawn you at the exit rather than the entrance?

Besides those, its a pretty good first game! I'm sure with this learning experience in your bag, whatever you'll come up with next is going to be that much better :]

Thank you so much for the feedback! This is super helpful. I tried really hard to figure out a functional "play again" button but I couldn't get it to work. If you have any code or recommendations for this please let me know! Also if you know how to fix the health bar issue please let me know (it's currently a canvas item I believe). You can hmu on discord: jibbybaby. Thanks again! 

For this jam I relied on the level loader from Maack's game template which takes care of loading (and reloading) level mostly for you, but a simple way to do it yourself would be to load the reload popup over the top of the current scene instead of it being its own separate scene. That way you have access to all the data in the scene, which should make it easy to find out which one you need to reload when the retry button is pressed.
As for the UI, you got that right in every level except the first, so just do it the way you did it in those levels :]