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Great conceit and nice professional execution. The transition from 2D to 3D feels smooth. I particularly like how the plants and environments look in 3D. Nice music too. I do think the levels could stand to be trickier--IME fans of sokobans and similar games (and I would classify this as similar to a sokoban) play a lot of these types of games and are going to expect uber-tricky, complex puzzles.

thanks for the comment and for playing! 

Trickier is something we want eventually! For a jam, we didn’t have much time to create more levels, but I have some fun ideas for future levels that might scratch that itch. I think there’s a lot of potential for difficulty.