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I had a good time with the puzzles.  I honestly appreciated being able to spam the cannon, combined with the slight gravity each of the holes has.  Combined with the in-game timer I could see this being interesting as a speedrun game.  It would be nice to have a bit more fanfare on completing a level, as is the transition felt very abrupt.  Great work all around though!

Oh nice idea with the in-game timer. Thank you!