Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I do love me some 4x games, but what I'd like clarity on here is how much the final game is going to look like this prototype. What you have here right now is basically a resource management/cookie clicker game--you're managing math to maximize number values. In the final game, will you actually be flying spaceships around to the various planets, marching little armies against your enemies, etc? Or do you conceptualize it still fundamentally being about balancing numerical values?

(2 edits)

Hi thanks for asking you exactly correct this is prototype to first get the numbers working and understand how to build a resource manager singleton for the 4x game. Now it is up to me to include the starships for exploring, better UI in general, building icons and adding visuals to the planets to show them exploited and owned properly, and exterminate is beautiful will eventually be combat system like Age of Wonders 4. 

(1 edit)

These instructions are helpful; I had absolutely no idea I had to move the map with WASD. However, there still seem to be several features that aren't working or I don't know how to use them--namely, StellarCulture and StellarScience aren't building anything and I don't see any option to select what they should build, and I also don't know what researching new tech or culture would accomplish.

I also found this bug where it won't let me exterminate the planet even though I have enough soldiers.


(+1)

Glad they were helpful.

Thank you for finding this bug. I appreciate it.