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i'm very intrigued with the game, but i can't even get past the first customer. i don't know if i'm failing some dexterity test or i'm putting the runes in wrong. tried fish, locate fish, and the two examples in the back. i think the carving part would be easier if the carving was only the shadow mark you put down so you only had to get it lined up right. i was hoping that there was some story elements that would flow out of which runes you chose for the customer - like locate fish they come back happy, and lose fish they come back upset, and love fish they come back weird.

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Hey there, thank you so much for trying out our game! Really sorry to hear that the rune grading is causing so much trouble - yes, the first customer should be just the fish rune. Want to make sure we understood correctly - for carving mode, you're suggesting having the stencils themselves count as having made the rune(s), right? We'll pass your feedback on to our designer and programmers and discuss solutions as a team :)

Thank you for the suggestions on additional story elements as well. We didn't have time to put in as much branching narrative as we wanted to, but we're happy to see there's interest in having more!

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Hey again, our programmers just pushed new web and Windows builds with updated rune grading! Since this is a game about carving, we kept the carving mechanic and made the rune grading more forgiving. Hope this helps and thank you again for your feedback!

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it worked! thank you. maybe a hint system could help? the line in the fish rune that says it might act weird if used by itself made me think that i shouldn't just use the fish rune, and locate fish seemed to make the most sense for a fisherman, so the intuitive choice didn't work. as for the controls, i think i meant that the chisel can only move forward in a straight line, so you line it up right and then you just mind the placement and length. i don't know if this would cause trouble with round runes i havent seen yet. i appreciate the update and i'll give it another earnest go. thank you for your time!

You're very welcome, so happy to hear it worked! Yeah, a hint system is a great idea, will put that forward to the team along with your feedback on the rune book pages.

Ahh, thank you for clarifying - just to make sure, you're suggesting having the carving motion stick to the stencil lines, rather than letting carves drift based on mouse position?

Thank you for trying our game again and for your review! :)