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(5 edits) (+1)

Great update.

Couple of qualms I have;

Its difficult to see where my crosshair is sometimes. The color of the crosshair blends too well with the background which make it hard to make out, so I tend to lose it, which becomes a bit annoying especially when I need to quickly snap to a different target. So in the, end, im using my tracers to figure out where my crosshair is (which is not really viable when i need to switch to missiles).

I suggest making the crosshair bigger or a different color that contrasts well against the background (like black or green with a color accent), or having a simple thin line extending from the player mech to the crosshair (maybe we could customize how we want the crosshair to look like in settings, with different crosshair styles).

The shotgun is also kinda busted. Its easy to intercept missiles with it (or maybe that could remain a feature?) and I feel like it shouldn't destroy/go through buildings as easily as any other gun.

There should also probably be a limit to how many buildings the railgun can go through, unless its supposed to be an OP endgame weapon (although it is so much fun to use).

But the new scenario is great. Its a nice break from the claustrophobic (in a good way) urban maps.

Thank you for playing.

Its difficult to see where my crosshair is sometimes. The color of the crosshair blends too well with the background which make it hard to make out, so I tend to lose it, which becomes a bit annoying especially when I need to quickly snap to a different target. So in the, end, im using my tracers to figure out where my crosshair is (which is not really viable when i need to switch to missiles).

I'll have an option to show an extra outline over the cursor and also draw a laser from the player to where it is, a few other people seem to be having similar issues.

The shotgun is also kinda busted. Its easy to intercept missiles with it (or maybe that could remain a feature?) and I feel like it shouldn't destroy/go through buildings as easily as any other gun.

It's supposed to be much more powerful than the other weapons at the cost of lower ammo. I think for the slower firing rate it also makes up for it by punching through buildings more.

There should also probably be a limit to how many buildings the railgun can go through, unless its supposed to be an OP endgame weapon (although it is so much fun to use).

Indeed, it'll probably be an endgame weapon since it's sort of broken with how OP it is. I might have a weaker gun that goes through buildings with a single shot, but does far less damage.

But the new scenario is great. Its a nice break from the claustrophobic (in a good way) urban maps.

Glad to hear it, there'll be more variety to come!