For a jam game, this is absolutely amazing and I'd be surprised if it wasn't in the top five of the games submitted here. The biggest complaint for me is that the hunger system doesn't appear to work; eventually I stopped trying to eat because it didn't seem to do anything. I loved the concept of item durability and enemy positioning, and honestly this game's combat system reminded me both of Morrowind (whose combat was also dealt with dice rolls and also had weapon durability) and Mother 0 (enemy positioning). But I'm just not sure what the latter concept actually did; I would've expected enemies would do a lot more damage as they come closer, but that wasn't actually the case. Unfortunately, I haven't finished it yet; I got to the hour mark and decided that I'd seen enough to leave a review, and I almost don't want to finish because I know you plan on an even bigger full release.
Also, I'm with KV on the crafting part. I hope the release will include a recipe book or a journal to help the player keep track of not only the items they want to craft/cook, but what those items will do. Molotovs are pretty self-explanatory, but for the food in particular, it'd be interesting if certain foods buff you while others don't (or god forbid you fail to make something and get poisoned from it). All in all, I enjoyed this. I definitely want to see what the full version will have in it.