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(+1)

For upgrades, as you upgrade your reactor core, you need to upgrade cooling towers to help cool them down more, (you can also double up on cooling towers if you want, but having 3 or more is less than super beneficial).

Also note, Power isn’t generated from having a high core temp, it’s generated from having a high differential between reactor temp and your cooling tower.

As for contracts, they are a tad finicky, the offers should scale as your power plant grows, so you need to re-click on the contract to find new deals that work better with a larger plant. (I’ll adjust the UI in the next update to make this more clear.)

(+1)

From what I tested, having a max cooling tower and core is no better than two or more towers since the diff is almost negligible at best when compared to expanding operations.

it's also a bit clunky that you can't at least delete let alone move anything. which hinders things with the way expansion of tiles works currently.

I also think it would be nice if we could have it so I don't have to take half an hour just to tune all my reactors since the core temp celling is comparatively shallow along with the negligible effects at best with cooling towers. 

At the very least please have it so I can use the scroll wheel or some other method so we can fine tune reactor output if you insist on having core temp mitigation this atrocious when all the upgrades are maxed.