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(+1)

It's all a bit too much for me, everything is pushed past the limits. Now the healthbar bug is really fun, but why don't you use that as a mechanic? Some feedback when I hit an enemy would be nice, maybe they can have a health bar too.

Thank you for opinion!

I enjoy this type of fast paced games. You're the first one that mentioned the health bar! Nice! (Had to dump the idea of losing the game, because then you don't need to balance it! XD)

The enemies die with particles and SFX after just one hit, so there's no need for a health bar for them.