Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nice proof of concept. Ran into a couple of collision detection issues regarding the static pillar obstacles throughout the tunnel. Certain times the ship will just pass through them unaffected, other times the ship will clearly avoid them and still explode. I've attached a screenshot of when this happens. It shows right before the ship crashes into nothing as it passes the obstacle. Also, would like to see keyboard controls as the mouse control is fairly sensitive. Great start!

Thanks for playing!  I found the reason behind the collider issue. It will be solved in an update this weekend (rotating the model, but the collider is on the parent object, so it never actually rotates with the model).

Keyboard controls and a few more things will also be added this weekend!