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(+2)

My brain hurts!

Really really good concept! I'd like a tutorial or an explanation on how you developed it from the programming point of view, at the moment I can't figure out a clear way of how to recreate a game like this, something that happens really rarely during these jams. I guess you're using different viewports, and maybe it's because I didn't dab too much into the use of multiple viewports, so it seems really outlandish to me.

The puzzles seems to me that are conceptually straightforward, but the mirrors create a lot of depthness and moving through different mirrors (like the stage in which you go from the mirror below you to the mirror above you through a platform) adds extra confusion (in a good way).

Really really really good job. I wasn't able to finish it right away but I'll come back to it and try to finish it when I have some more time. :D

(+1)

Thank you so much for your kind words! We’re thrilled to have created a game like this that explores these types of dynamics, as we truly believe in its potential. Regarding how it was developed, it involves a pretty wild use of subviewports through a scene that sets everything up using a pivot. You can check out one of the previous comments where we shared a screenshot that gives a bit of an idea.