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Creepy bro is creepy...

The demo for this has a lot of things going right for it - reminded me a lot of the recent 'The Invisible Man,' film where the main protagonist flees from her abusive partner in the opening act. I think there needs to be a bit more weight to the main character and some insights of her trauma - in the first segment we're fleeing from the brother and then he never really gets mentioned again throughout the demo - would have been good after we've unpacked for the day that the main character takes a moment to evaluate what she's doing with her life and how she's moving on. 

The housemate I felt was a bit of a red-herring - maybe a few more interactions with her before stuff gets gnarly would add more gravitas to the situation - at the end of the day they're both out in the wilderness, right? Perhaps Elise could be more of a survivalist type character, and she knows what happened to Sophie so she's taken on the role to mentor her and build up her confidence...

A bit more lore, a bit more explanation on the family and this could be a great game. Looking forward to seeing more of this.

Thank you for your feedback! I am figuring this out right now in the process of developing the full game, I had some newspapers in the demo with some lore depth but the people were not interested in them so I had them removed. I am looking for an immersive way to do it, it's definitely necessary for the full game.