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I like the idea this is going for a lot! On top of that the 3D models are nice and the 3D shooting translates pretty well. I also like the neat transitions, that had a lot of character. I think the unfortunate downside of it all is the resource management system might not blend into all this too well. Maybe it's just my experience but it turned each encounter from having fun dashing around enemies and thinking of which shot to fire into reluctantly approaching each group of enemies and firing random shots into the abyss to manage my resources, slowing the gameplay loop a lot. Experiments are experiments though and I'm just one person, I really like what you've put

the idea was to make the player feel like a judge, make you create the balance between judging good and evil, not judging everything as evil our everything as good, just like the taijutu shows, the idea was not to shoot everything, but use what you have to make a decision and then judge...it seems i couldn't pass that idea very well...anyway, thanks for the feedback xD

P.S.: the 3D models were made by DragonRange and the transitions by 0megamat.