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I was impressed by the overall finished cohesiveness of the game, and that it was put together for running on multiple platforms. This is my first real experience even playing a game made with Godot, and one made by Sam also, so that was an extra bonus!

I’m generally not drawn to downhill racers that require steering with a controller, but I gave this a shot. One thing I had trouble training myself from doing was pressing a button to START the run; this made my penguin jump immediately. Moving the stick to start moving without any warning kept happening to me. I don’t know if this is a convention in racers these days that I am unaware of, since I don’t play these types of games myself so take with a grain of salt.

The music and voicing added a LOT to the feeling of the game, as well as the frenetic feeling from racing very quickly down a slope. I found it challenging to master the “english” of the jump timing and jump steering, as it “felt” to me like there was a frame sync issue with when I pressed the button and when I jumped being inconsistent with where I thought the edge was. I also found it challenging to determine the edges of cliffs in the middle of the slide path, but thought it was cool that there was generally nothing that stopped your momentum once you start sliding uninhibitedly! I had originally avoided slopes that looks like they went UPWARD expecting them to be problems, but I saw other people using them for better route jumping.

I liked the concept of having more and more penguins on the screen! Aesthetically, though, I think the extreme wide angle presentation of them made it hard to parse what was happening, especially when there was a penguin head up-close. It’s distorted empty eyes haunted my dreams! :D

Overall, a very fun experience that really embodied the feel of a genre of game, under a very short timeframe of development! I was very impressed!