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(+1)

Hello, congrats on the demo! I haven't finished it (I played around 15/20 minutes) and I think your demo is quite solid! In particular the environment art is spectacular, I arrived at the jungle area and it looks really nice.

A couple of notes I have in my time with the demo for now:

  • If you rebind the controls, pressing RB still highlights the missiles icon and Alt-fire does not. Not a major issue but thought I'd let you know!
  • Having an option to set up the deadzone for the sticks would be appreciated :) I think it will make stick users (like me :p) quite happy to have that option ;)
  • As someone else pointed out, I found confusing how the map was moving: maybe have it as an option to invert it?
  • I had a small issue after dying once: I returned to the title screen and when I selected new game, I had no music until I reached my first save room, where it triggered and exiting it made the main theme of the area play again.
  • The high jump feels a little too fast, it's nice to have that range in height but it might be a bit hard to control. I'll check if it bothers me for the rest of the demo!

I'll continue playing in the coming days and let you know my opinion at the end of the demo, but I think this is quite a fun game (if a little too "Metroidy") that is nice to play. Congrats, I'll follow the development!

(+1)

Hello Linky439!

Thank you for playing the demo, highly appreciate your feedback!

Regarding the notes;

If you rebind the controls, pressing RB still highlights the missiles icon and Alt-fire does not. Not a major issue but thought I'd let you know!

Don't think I was aware of this, thanks for raising it!

Having an option to set up the deadzone for the sticks would be appreciated :) I think it will make stick users (like me :p) quite happy to have that option ;)

Didn't cross my mind to be honest, will set it up!

As someone else pointed out, I found confusing how the map was moving: maybe have it as an option to invert it?

I've heard this from a few people so far, will be adding it to the next (and big) update!

I had a small issue after dying once: I returned to the title screen and when I selected new game, I had no music until I reached my first save room, where it triggered and exiting it made the main theme of the area play again.

This one I'm actually aware of, and it has been fixed, so don't expect to see this issue in the next build.

The high jump feels a little too fast, it's nice to have that range in height but it might be a bit hard to control. I'll check if it bothers me for the rest of the demo!

Currently it's deliberately done that way, since although it's obviously inspired by the big M I did want it to be different in its own way, so the gameplay will end up being a bit faster paced. Changing the timing for this would probably mean tweaking other things as well.
I'll keep it in mind, but as it stands don't expect to see any changes yet.

Work on the next (and potentially final) update to Demo 3 is in the works but currently on hold as I do this in my spare time and I'm buried in work at the moment. One of the bigger QoL improvements you can expect is actual, proper, good audio SFX.

Stay tuned!