Fun cozy game - I especially liked the muted almost talking noises that happened during the level transitions. I would be tempted wonder what the game might be like if there was a "par" for each level, where you had to clear the level in N shots or less - maybe for some of the more advanced levels? But then that would go against the cozy nature of the game (and really, what would be the point if you could just restart any level)... in any case, the game designer part of me wondered what sort of pressure could be applied but still have it be cozy.