This one was of course a challenge to get to the actual game. I kind of worry that the difficulty in getting to it pushed people away as there were similar troubles with last year's game. I think editing the childhood MZX game to point players where they needed to go to get the actual submission would have fared better than giving them a seemingly broken file. Even when people knew there was more to it, digging through ZZT/MZX files with a hex editor is something only sickos like me and asie do.
When I did finally get to the actual game, it was a very good surprise at least! People have been demanding 3D ZZT for decades, and using the Unreal engine as the medium to finally do so is the natural choice. Realizing I was in familiar territory made it fun to look at last year's entry, and you know something that felt like this would have been heralded as the greatest achievement in the ZZT/MZX communities of the mid90s.
Finally, the dream comes true.