Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+6)

For assets this is all good and well. But for games there is the issue of the "no-ai" (meta) tag.

How will people use it. For what purpose?

To filter out games that used ai gen assets? 

To filter out games that used state of the art code generation tools?

Are there any players here that plan to use the no-ai tag while browsing for games? What are your expectations?

Do you care for ai gen code? Do you even consider it generative ai usage, or is it only "content" that you want to avoid, such as ai gen stories, dialogue, images and in general everything the developer might have commissioned an "artist" for?

In my opinion and observation of discussions about ai, code is not a focus. People either do not care or do not think of code when arguing against or in favor of ai gen things. For code, a thing like ai gen can be considered as a next level in programming abstraction. People do not code in assembler most of the time. They do not even use a language that is close to the hardware, like C. They use "higher" languages. In case of games, the use of librariers and game engines are also a step higher. All this, including ai gen, simplifies code to the point where the pseudo code is the code.

When you use a prompt to generate an image, you want an image and try hundreds of times, till you get an image you like. When you use a prompt to generate code, you cannot just randomly check all of the results till you like one for esthetics. It has to do what you want it to do. Also, most ai code generation seems to be luxurious autocompletion and templates.