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(+1)

The Feast was lovely. I enjoyed cooking food for my cozy witch-friends. I think this could easily be extended with new quests and new guests that add new challenges and variety.

Feedback:

  • It’s strange that each ingredient has its own icon. But they aren’t even used on the witches to show you what you need to cook → It would probably be better, if those icons were the “3 types” so the game works for color blind people, who currently cannot identify the 3 card types.
  • It is a little bit clunky how you need to “remember” who you cooked for yet, as you have to cook for yourself, too. I think it would be better, if you did just draw 4 other witches, and cooked for them. Then you could just place your own witch to the right of the cauldron, and the other 4 witches to the left. Then, whenever you finish a meal you move that witch to the right, and now can use her special ability. Once used the ability you turn that witch sideways (indicating that there is nothing left to do with this card for the remainder of the game). With this system there would be always clearly communicated what you still have to do and what abilities you have available.

Nit-Picking:

  • Probably better to use “bottom” and “top” ingredient, as highest, lowest normally references numbers.
  • The Evil Eye card seems strange, it feels like an event that happens, but if I understand the rules right, I play it to then NOT play an ingredient next. This could probably be replaced with a more interesting misfortune.