Loved how well this game tied into the theme of the contest. Really well done! Also it added a fun and smart idea to the genre of tile placing that had not been done yet. I loved building paths for my ants, collecting stuff.
Feedback:
- Paying an ant every time I draw a tile did felt like a good basic rule to put some pressure on me when placing my tiles. But what the game lacked to me was a clear core mechanic that “granted you new ants”. Putting you in the loop where you pay more ants than you loose in general, but try to conserve them as much as possible, trying to reach one end of the board, before you run out.
- This might be a limitation of the jam, but currently you can realistically only built in a single directly. I wish this game would be more expansive like Carcassonne, where you start building a whole pick-nick blanket.
- Right now the game felt quite punishing and luck based to me. Especially with the cards that just randomly cost you -3 ants if you draw them (and double punish you by locking off that route).
- To me it felt very random and nearly impossible to complete a peanut butter or jelly set. You run out of ants fast. I was really looking forward to this “built fruits” or “sandwiches” mechanic to regain ants (or points) but it never delivered for me.
Nit-Picking:
- The rules read as if you would shuffle the finish line tile into the deck. But looking at the TTS mod that's probably not true. It would be helpful if the rules say to put it aside.