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Getting a polished, working project done over 2 days is a super impressive achievement, and I love the dressup genre representation, we don't get much of those! Dress-up is usually more of a mechanic/toy where you can't really make wrong choices, so I thought it was an interesting design choice to dress up for a specific goal and incorporate some sort of plot/challenge into the game. I could see this being expanded as a full puzzle game where each stage requires you to dress some way to pass. Sort of like Dress to Impress, but more hard-coded and linear in storyline. The second level began to include that, though it was quite obvious about what to do, which took away some of the puzzle aspect. But overall it was a really cohesive game. The art was clean and stylish, and the game was super on theme (both for HackNC and for the jam theme!)