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Well done. The glitchy controls with the infinite jumping and glitching downwards are quite a cool mechanic and it's quite fun to maneuver around the level. I agree that checkpoints would have been a great feature as your level (or levels?) is really huge and it feels a bit frustrating to always start from the very beginning. 

I explored the out of bounds space of the level a bit and it seems like there was nothing to find there. Some giant arrows where pointing towards a platform but I wasn't able to interact with that. There are probably some really cool ideas in this game. From the outside I saw some cards that apparently help you to change the rules of the game but unfortunately I didn't manage to reach them.

The lack of checkpoints really seems to hurt this game quite a bit but overall still really well done. Nice submission. :)

My game got blessed people. Now I will definitely make better sounds visuals and make game up to 10 level with balanced mechanics. The out of bound areas were meant to have something but since I hadn't implemented certain things I wanted to like level 2 secret area will have extra health point. And most of all the boss fights don't require use of any cards and I haven't named my levels making it really hard to communicate with players who play my game. And sorry for updating the game I only updated tutorial and closed level 2 out bound area.