The burgers are possible to find without the walkthrough, but two endings aren't. The game lacks direction.
My game progression is inspired by Soulsborne games (That's why I also add Bace from Burgeriax and the Burgerman is inspired by Let Me Solo Her), since its kinda hard to complete all of the endings for the first time without guide, and I want people to explore deeply into my game. But can you suggest what feature I can add to make the game experience feel better? like objective system or something? Can't add it to this game tho, but I can consider it for my next game, thanks