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The most aesthetically pleasing glitches I've seen so far. The controls feel really snappy and responsive and your game overall has a really high amount of polish.

Speedrunning the first couple of levels was super fun. The arrows and teleport mechanics slowed the game down a bit too much in my opinion. I can see that it's probably meant to be a puzzle game but the first couple of levels didn't feel like that which makes that transition a bit awkward when it slowly starts becoming one. I think a more speed based approach could have been really fun for this as well but I understand that that might very well just be my personal opinion and it's always easier to say these things in retrospect. :P

Overall very impressive result. I like that you kept it simple which probably allowed you to reach this level of polish. Makes for a really great looking game with a very pleasant and coherent art style. Well done. :)

Thanks for the feedback :DD