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You should make that all game objects blocks the "interaction ray"

(+1)

Sorry, have you worked on Copper Cube 6 or actively made/published games using Copper Cube 6?

Seems like you are not responding, which puts me in a position to tell you the intent behind the question I asked, which for some reason might have scared you off. To be honest, the tone of "fix this" is not my style. Right from the start your comment looked like a red flag. Now, I understand this is internet, BLA BLA, no formality bs, but I do respect people, who respect me back, which is why demanding people like you are a real bother to me. I've seen your page and seems like you know stuff, game development, etc. what you don't know is this game engine. What you don't know is the effort, finances and hard work I put in these games. Now, a random person, who plays this and says - "I can make that in a day" is in the same category of people, who probably never made anything. the disregard of someone else's work is straight up irrational, immature and moronic. That's my opinion. 

Now, regarding your comment, again, pointing out the fact that you know 0 to nothing about Copper Cube 6 and your demands of making a close range ray cast, because you have worked on UE or Unity is very unprofessional, one might say a bit silly too. Nevertheless, I will keep working on Copper Cube 6, like I always do to inovate my games and add something new, because every single time, my new game has a different mixture of things, that I've learned along the way, in the end that's what matters to me and of course people, who support and give fair criticism and help out, not people who say "Hey you, Fix this because I said so". 

Best of luck with your own games 😉