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This is honestly incredible, the art is masterful and it's clear y'all put a lot of passion into this game, it has the potential to become something truly amazing.
Though, I have some constructive criticism for the game design: 

First of all, most puzzles feel labyrinthine and frustrating, and while it may help the Alice in Wonderland feel the game has going for it, it doesn't make them very enjoyable. The worst offender by far has to be the platforms, i would suggest having some way for the player to have a clue as to where to go, because leaving them as a guessing game creates an experience that requires no skill and is not very fun. 

Another gripe i have with the game design is the hand-holding, toning down on it may make the game feel more personal and interactive to the player and helps make the player feel less like they're stuck on rails and more like they're living the character and the world of the game.


I hope success comes your way because you all deserve it, the game is full of heart and passion and I'm sure it's going to blossom into a big name in the RPG maker community (and maybe even outside it!), best of luck and can't wait to play the full game!

(1 edit) (+1)

thanks a lot for both the compliments and the constructive criticism! We will take note for sure! This was our first try at making an rpg so yeah there are some imperfections due to our lack of experience, but we’ll do our best to fix them and make the game more enjoyable! Again, tysm for letting us know the weak points of the demo!