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(+2)

Second Part

If

Even though this game is in a weird middle of demo and prototype, I'll still give it a review since it's so well made in a lot of sections even if it's inaccurate or incomplete in some other sections. Hm ran into a few bugs where the attack function stopped working. Not sure what caused it either. Also it doesn't exactly make sense to have a health bar if I am just gonna get 1 shot by most things. It was cool that there was so many animations for when I die, like when you get attacked while operating the vehicle. But it is also odd and makes it very confusing to write a review as certain part of the demo are like fully fletched and fully polished ready to be shipped for the full game and certain part of the demo are prototypes or unfinished. Of course this isn't a problem exactly but it feels odd. Anyway moving on from that I'll skip over the reactor room since it feels like a placeholder. While I am talking about this I might as well talk about the models. Most of the models and textures are pretty high quality in my opinion but certain models like surfaces of the pipes or the walls just doesn't match with the environment( also comparing  the boxes with the floor then the walls as a example)Might be a me thing though but it just feels off. Again could be just a disparity between placeholder texture and polished texture. While I am on it the lighting in this game is so good but at the same time it looks very flat in certain rooms or like unrealistic? For example let's compare lighting in 25:09 in the video to 35:34. Feels like a completely different game. Anyway next is the "SCP". I think the room design is pretty good. Looks like a testing room(ignoring the vent as said in review of last part) it is good except there is nothing that resembles SCP which I am gonna talk about next. Nothing in this game feels "SCP". I won't deny the creatures might be SCP and such but this game from the notes to the walls to the equipment. This to me feels like a research/testing lab that is in no way related to the SCP universe. At least I felt 0 connection while playing this demo from start to finish. So calling this game "SCP": Broken God is very misleading.  The best you can call this is "SCP like" . Back to the little alien things, I do think it was a big miss to not have any document about it. Putting so much effort to create the model, animation, rig, AI only for it to be empty cause there is no information presented to the player. It is so close to perfection but it missing the lore behind it. Which again I understand it's not finished but writing a document couldn't have been as hard as coding the entity behavior.  Moving on the pipe area and the puzzle to get a a wrench and wheels around the hallways way was pretty good. Same with the water area or whatever it represents since I can't speak that language that is written on the wall and save with the camera room. I can't think of any complaints for at least this sections of the demo. Very polished and properly paced.