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Thanks for the feedback! :)

I wrote a comment on your submission page but i'll post it here too:
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A really well balanced experience and a clever way to play with the theme. The visuals and sound mix really well to create a cohesive atmosphere.

The gameplay was challenging but since the controls was very intuitive it never got frustrating.

It created a fun tension between dodging projectiles by ducking but not for to long to avoid jumping into the spikes.

I really like your attention to details, like that the cannons played another louder sound when you where close to them.

Or that you introduced the touch twice breaking rocks in a safe environment before putting a twist on it the next level when the player had to walk on them.