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The mechanic was really interesting but the game has little problem with explaining it's mechanics. I'm stuck on level where you're supposed to change position with turret or what and don't know what to do. Btw the music is really interesting and graphics is cool.

(3 edits)

Thanks so much!

You are on the  level where the game introduces the first enemy type(level 3) or the second enemy type(level 5 I think)?

A lot of people have a hard time understanding the levels 3 and 4, and I can't say it's their fault. We didn't really explain that you can use cards to reflect projectiles by changing direction, nor that enemies can deal friendly damage and self-damage.
We even had to give a hint on the game's page. But that's not a good solution and makes me realize  that it is of the big flaws of the game.

Thanks so much for both the thought-provoking criticism and positive feedback!

[Spoilers]

I finished the game today. I was stucked on level 5 for pretty long. The reason why I think i did is that you introduced two new things at once: new type of enemy and position swap cards.  It was clear that you needed to use new card on the new type of enemy. But the execution was not clear. You needed to time the swap perfectly so the enemy killed itself. You should introduce the new mechanics in preceding level where is absolutely clear what the new card do. 

(5 edits)

Thanks for the explanation. At first we wanted to put a normal (1st type) enemy and make the player swap to go forward and accidentally kill the enemy, but we had an issue with swap and movement mixing up when using them on enemies.

So we decided to make one type of enemy only be affected by movement, and the other by swapping.
That made that introductory level quite harder though, and so we decided to swap it with level 6 (which is now level 5).

But now that you mention it, we could definitely have found a work around and still make a simple level that uses 2nd-type enemies. Thanks for the feedback!

Also, if you comment again, we have a little meta terminology for the enemy types. Sentry is the first one and Turret is the second.
But I guess the lead dev didn't really like the name sentry: he renamed every instance of "Sentry" I wrote in the code to "Enemy" lol.
So you can also call sentries "normal enemies" I guess.