In Obsession, I had someone once request that I make the MC’s gender flexible, which is a common self-insert VN option. I said no specifically because of two reasons:
Primarily because #1 - It was relevant to the plot. Making MC male meant Brandon’s route had to be completely rewritten.
(Secondarily #2 - It was cost prohibitive due to art. Every CG and the MC’s sprite would need to be redone, and the budget for Obsession was very limited.)
It had absolutely nothing to do with politics or LGBT stances or anything like that. (If I had the finances, I still wouldn’t have done it because of Reason #1.)
The plot is my priority as the writer and creator.
I say all that to reinforce the following point:
In Obsession, Quinn accepted (Note: NOT embraced, accepted) any pronouns because of the plot. (And I stuck with ‘he’ to be consistent to avoid player confusion.)
Quinn was bisexual and gender-fluid in Obsession (and still is in Remembrance), but because of Quinn’s upbringing, he struggled with that part of himself and never really figured out what he specifically wanted.
That is no longer true in Remembrance because Quinn’s upbringing has changed. Quinn is now more secure in THEIR gender identity and has made a firm decision that they prefer neutral pronouns in this reality.
(Although not yet obvious why in the limited demo content…) This fact is relevant to the plot in Remembrance and the over-arching narrative about how these worlds are developing (in the same way MC’s female gender was relevant to Obsession).
So again, the answer is no. I will not be changing this (or any) aspect of a character that is relevant to the plot of the story. This was a decision that was made before this game began development.
And as I’ve said from the start of this series, there are many aspects of these games that are not to the tastes of all audiences, so if a player wishes to avoid the game, the series, or a particular route for any reason, that’s fine.
I will say I find it absolutely crazy that we live in an age where someone would avoid the route of a character they already like over such a tiny language change.
At they very least, I can point to the programming and writing effort it would be to keep track of the pronouns, develop the gui option, modify the script, and test an effort to even make this an option. I would rather - and I think my patreons would agree - spend those hours developing content for the game. That alone is enough of a reason.