Rome: Fate of an Empire, in its printed form suffers from
(-) the barrier to entry is quite high. I mean, we all know it's kind of Mage Knight complexity.
(-) Game takes forever;
(-) Game has no scoring sheet;
(-) Being told to pick a leader of your choice and two edicts of your choice is kind of a fake choice that actually produces choice stress: there should be guidance from the designer on where to start.
(-) the starting bonus of 3 gold (normal) and 7 (casual) feels arbitrary and (sorry) fake.
The campaign mode provided here addresses all these issues, and I believe this is for the better.
As follows:
(+) just have a die decide on a leader, start with partial edict 1 and if you win you mark that; if next time you roll the same leader, you have him complete partial edict 2 and so on. When you roll another leader, he starts with edict 1 the same way. No more self doubting!
(+) The bonus in gold should be dynamic, it starts off with 10 but gets smaller and smaller as you play higher numbered edicts,
(+) Because it felt not stimulating to penalize players by forcing them to retry, failing should simply be noted, assuming you learned a thing or two by the experience. But to avoid making result pointless, I added that you gain as starting bonus a resource of your choice, based on the number of wins, of that leader.Which should help you at later edicts.
(+) As for scoring sheets:
At bare minimum, 6 leaders x 10 different partial edicts requires at least 60 rows in a campaign marker; but I added 100 for scoring your regular game mode as well. Oh and Very easy mode as well as Easy mode, you play max 3 rounds, max 3 turns, and unlock Advanced Developments earlier. That's why I provided the round tracker to reflect this.
so, download and print both the tracker page and the campaign sheet with more details than I can add here.
Enjoy!