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TL;DR: Time Limitations.

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Making Radar More Intuitive:

  • I didn't even have enough time to write the proper description. While writing the help, I couldn't remember what should it be called.The word 'radar' didn't come in my mind.I just referred it as blade. So, if you toggle help, the third line is "The blade floating near you points to the nearest enemy.". I was talking about the radar with this line.

Fog is to enable exploration:

  • Since, I didn't have time to add many stuffs to my game, I wanted to make the searching for keys more  engaging and presence of the enemy somewhat meaningful. The fog exists just to enable exploration. I hate it personally. I knew I was adding moon-jumping as a intentional bug, I found that, without fog, searching of keys became so easy.

I didn't add invisible walls because:

  • There is a invisible wall at the very bottom. Even if you fall down to void, you will eventually re-spawn. I didn't focus much on borders.
  • Lack of time, I focused on other stuffs like game play.

I am really sorry about the horn :( I added horn because:

  • I had very less sounds in game. (Jonas said in game jam tips video to include sounds if possible.)
  • And, no way to communicate if the enemy was way too close to you.
  • I didn't test the volume because I always listen in low volumes and had no clue.

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Thank your for your tips. I genuinely appreciate them.

Thanks a lot !

❤️