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(1 edit)

Hoi Hoi~

I'm a fellow RPG Maker dev who viewed this game via another person (who commented recently, you know who~) and I just gotta say, I really admire the work that was put into this game. 

Yes, it's buggy as hell. Yes, it's wayyy too over bloated and should've been separated into different games since a majority of these worlds are based off novels one of the directors wrote years before development. Yes, it's really broken and a lot of the writing is saved via the voice acting. But ya know, it's really charming. The save file on the run is 40 hours long, not even going through optional worlds, that's serious dedication and the fact the game is not only complete, but published and almost entirely voice activated is a marvel.

I really hope this isn't the last game this team works on, in fact, I wouldn't even mind a game entirely focused on the Sea of Seals world because it seems that was one of -thee- favorite worlds of the directors if the amount of concept art for them is to be considered. Just something with less of a grand scope to fully refine and perfect what is included in future ventures because there really is talent in this game, it's just sad that it's in the buggy state it is.

Either way this game is a time-capsule for that mid 2000s internet aesthetic and I -love- it, can't wait to play the next game that comes out, and willing to assist in it's creation in whatever way I can.

Also as a lil' treat, here's some miscellaneous sketches I made of some of the characters while going through this game with another person.

Dark Matter Hudokai Image #1

BUNGY

KIM KIM#2 KIM#3

THOSE TWO RANDOM FURRIES FROM SEA OF SEALS

KLOM (Love Him btw) CHEEZA (wish there were more of him)


I’m so incredibly grateful for the praise, and the fan art has to be the best surprise I’ve had in a while—it truly made my day.

Dark Matter Hudokai was originally envisioned as a three-part game, with each part concluding at the end of a galaxy. Unfortunately, due to RPG Maker’s restrictions, transferring save data (like levels and items) wasn’t possible, which meant we had to make compromises in the design.

We’ll definitely keep your generous offer of assistance in mind for the future—it means a lot to us.

Out of curiosity, what was your favorite part of the game?

For favorite parts, I honestly have to say the Concept Art Gallery, and just generally discovering the developer history of this game. Idk why it was ordered correctly in the menu, but aside from that, I like the concept art because I -love-, and I mean, LOVE viewing old/scrapped material in a game, it satisfied both the side of me that loves preserving things so they aren't lost to time, AND the side of me that likes looking at developer history, something that on a side note is rich on the Hudokai Facebook page.

If I can go into details, the history behind the Sea of Seals arc is fascinating because there's so much pen to paper concept art that oozed 2000s energy, it made me feel like these were characters one of the leads had for a long time and wanted to make something out of it, but couldn't, so they added them into this story as a sort of tribute to their fond memories with them. It's cute, I really like it.

Additionally Max and Alex also intrigued me because early on we found pen to paper image of these two purple haired guys fighting, it looked cool and it reminded me of said 2000s energy of the Sea of Seals arc had, and it was constantly on the back of my mind as we went through the game. Then, when the game was done and it was time for me to look at the files, I found out that there was this cut character named Alex who looked exactly like one of the guys in that image, and the fact he was scrapped in favor of making Max a main character. The most fun part of that, and frankly everything revolving the history of this game is piecing together parts of the game that seemingly are innocuous, but when put together reveal something grand, ya know? 

As well as finding out reasons why certain things look the way they do. Nova's armor being shading differently than his body is cause of the fact the design was traced over his old scrapped design, for example, pieced together by looking at the concept art and Facebook posts from 2012. 

There are so many lil' easter eggs and stuff in this game and I love it~ Genuinely fun, no strings attached (p.s. that birthday cake should've been hidden in the files lol, it's so cute)