Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I will say the new Brookes Immobile art is quite nice, as for Isabella, I don't really seem to notice much difference from before and after. I do hope to see reworks for the slime and waterlogged statuses for the entire party as well as new inflated art and an immobile art for Gigi. Maybe some blueberry art as well for the entire party?


As for bugs, it seems the old "Invisible allies pushing Brookes out of her stuck prediciment" is still there (I know it's been a while but I went looking through the patch notes for the previous updates to double check if there were any lingering bugs that weren't resolved. There also seems to be some residual wanky tiles

(Other post has the issue as well)


This is a bigger issue with a lot of the pier posts (Just one example below, also that rock below is also classified as land for some reason)


Also the start crystal in the siren cave changes sprites depending on where you interact:



As for additional feedback, I do hope that the berry elemental bad end might get some more cutscenes. I'll probably keep grinding bugs for a bit, it's been quite a while since I've provided this much feedback.

"Invisible allies pushing Brookes out of her stuck prediciment"

What do you mean by this one?

So Brookes can still be pushed out by herself without any allies in the candy factory when she should be stuck trapped without anyone there to push her out.

Please screen shot the exact dialogue you mean. From what I remember, she gets out on her own if playing solo.

(1 edit)

Both pics are from the solo run, this one is the one that comes first:

And this one is the one that is right after (I also noticed a spelling error as well, "hrt" should be "her"):



If I recall, this was said on the Weight Gaming fourms: 

There is an alternative ending to the scene. It’s very short and is a gameover involving Issy keeping Mari there indefinitely.

It can be activated on a vore run or solo run.

I think I fixed it