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I know that there might be a trick with using the Android version and running node from the install folder.
Not making any promise, but I really consider Linux support in the future... for the reasons you mentioned.
It's a bit technical, but maybe this could help?
https://forums.rpgmakerweb.com/index.php?threads/how-to-play-rpg-maker-mv-mz-win...

Working like a charm.  This game is just that much better with actual mouse support, which the original lacked IIRC.  SO, starting anew, I recall that I need every bit of help from the girls in combat I can get, including the party healers (Donna and the alchemist girl later).  I know Donna gets the rolling pin from the goblin cook eventually, but it would be nice if she got a weapon sooner, even if is the stereotypical cast iron frying pan, so she doesn't have to wade into combat completely barehanded.

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Glad that it worked!
Donna can wield staffs. You can buy one in the shops of Eleen or Eowen.
You will also loot one when meeting Terra.

I don't know why that never occurred to me to try.  Maybe I hadn't discovered the "weapon compatibility check" (Z key iirc)

Other thoughts for the future: there's a Tower (Selam?) that we explore and loot, but also break thru into a hidden dungeon chamber and that sparks a really hot scene.  I hated that it was only a one-shot, any chance that could be made into a repeatable or ongoing thing?

That's not really something I can answer, as I'm only the programmer/tech guy in the team. But don't you think it would be boring to make it repeatable? (and you can use the replay mode of course).

You repeat things you like until you get tired of them.  But you still want to repeat them at least a few times.  Would also be less boring if Ralph could funnel slaves other than Sarah though that little scene.